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Author Topic: Eternity Dies in Treve  (Read 1430 times)
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Babybear Serenity
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Just .... Eela


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« 12. February 2012, 17:41:51 »
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I  don't know anything about anyone in this thread. I do believe that if a character is permanently dead should be the decision of the player - how good the rp was that lead to the death - why would that matter?

I do think, however, if people tell everyone they are permanently dead - then that particular character should stay dead.

Other then that - the person who plays the character decides if the death is permanent or not - no matter how good or bad the rp was that lead to it. No?

Agree. I differentiate between avatar and character is all. My character Eela would be dead, I wouldn't delete Babybear Serenity's account in SL.
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Elle Couerblanc
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« 12. February 2012, 17:51:20 »
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Looks like you guys had fun, seemed fine oocly with the chain of events and that's all that matters!

All I can say is think of your fabulous inventory and can you really say goodbye to that avatar? Ahh..the beauty of display names!
« Last Edit: 12. February 2012, 17:53:51 by Elle Couerblanc » Logged

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Junea Demonia
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« 12. February 2012, 17:53:45 »
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Agree. I differentiate between avatar and character is all. My character Eela would be dead, I wouldn't delete Babybear Serenity's account in SL.

I do not think there is any need to delete an avatar when people play perma death. They can give the avatar a make over,  new name, new backstory - and voila - a new character is born.
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Kail Lefevre
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Com'on! It's not Rocket Surgery!


« 12. February 2012, 19:51:16 »
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That is the first (valid) death for me in Gor and for Eternity. I was killed once in the past (was some OOC involvement) and resurrected, so I don't count that so much. I've always been very serious about the death of my character and have played Gor with the idea in mind that if my character is killed it's a permanent death. Now I'm not sure how I will handle it, given how fast this rolled out. If I accept permanent death, I think I would like it unhurried and to include more extensive, detailed roleplay from those involved. I loved pippa's roleplay and had a lot of fun with her.


Gasp so when I killed you for swallowing the key to my cuffs doesn't count? * pouts* Just kidding, if it counted I would not of had you reset. But still, in an odd way even though it did not happen in the end I like to think I popped your death cherry.

Edit:
 Oh I guess I should weight in with my 2 cents on death. I would take a permanent death when I die, except I keep earning an extra life at 100 coins. Then on level 3-2 I earned 100 lives, well 97 I had to stop because if you go over 100 by mistake you screw with the computer and it shuts down on you. Well I think it was 97, It was just a bunch of funky shapes. Very confusing. I keep trying to figure it out but no luck. Then there are the save points. Those are always a good thing. Only some times I forget to save and then the next thing you know I am dead and have to re-enter the lost city all over again and have to work my way through that damn maze and then dodge those damn rolling boulders again. What a pain in the ass.


Okay, I guess what you are saying is, this is a game. I see no reason to except a perma-death of my character. Real life is full of permanent death and I came here to escape real life and it's tragic loss and struggles. I'm telling a story, one that if it ever ends, ends with " And he lived happily ever after". That said, some times I do die. I pay a penalty for that, 24 hours banishment from role play. When my meter clicks down and I come back to life I shift reality just a bit. It was some one else if the death can not be ignored. I once got my self killed in a sim who's name I promised I would not bring up again. I went ahead of the raiding party to work out a trade. The trade failed. I joined the forces that came to raid and then that failed. Instead of role playing with a group I did not really want to rp with I gave them cause to kill me. They did. 24 hours later on a small raft I built ( being a builder comes in handy when you need rp props) I washed a shore in Corcyrus alive and well. I told people that my ship, the first one I took, had never reached the sim. The story continued that a young npc that I was training, one that idolized me and had started to dress and wear his hair like mine. That was who died. Sad to I sorta liked the annoying pest. * grins *. Other times I just take the whole set of rp that lead to my death and toss it out the window. Like going back to my save point. That said I understand why some others do the perma-death thing. It is just not for me. I plan to die once. In RL, and one that once. Perma wise any how.
« Last Edit: 12. February 2012, 20:21:41 by Kail Lefevre » Logged

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Sayrax wiefel
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« 12. February 2012, 20:55:52 »
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Sad


ill miss you, I hadent furred you yet
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Eternity Starsmith
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« 12. February 2012, 22:05:50 »
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Teabagging is lame unless it's done with epic RP.  That said, kitty comes into civilization, gets caught when she loses a fight, captured and dies after trying to escape seems a logical death.  Mind you, if it doesn't work for you as a char-that's the beauty of SL - you can go back to rinse and repeat the next day easy peasy.

PS Theoden-Melisande didn't die.  She just moved to Ar.  Wink

Is Eternity the "kitty"? (lol) Technically, I don't think Treve Woods are much in the way of "civilization" or at least I didn't imagine it that way. You can never really tell how close or far the woods are on the map when you're dealing with sim borders. Eternity did not get caught on the City of Treve sim. She was taken there.

That said, what does the teabags comment mean? That one was over my head.

Sad


ill miss you, I hadent furred you yet

 Grin I followed the advice here and decided to keep her.
« Last Edit: 12. February 2012, 22:12:39 by Eternity Starsmith » Logged
Mordachai Draegonne
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« 12. February 2012, 22:24:50 »
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Teabagging is squatting down over someone's face after you kill them and dropping your balls in their mouth. Its one of those things that is used widely in first person shooters and such things.

Myself being from Treve, im somewhat embarrassed that a roleplayer should meet with such.. well lets just call it "roleplay" for lack of a better word. A wise decision not to perma over this;)
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Eternity Starsmith
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« 12. February 2012, 22:28:56 »
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If you are going to perma death.. . do it.. close down the account...dont re-appear again in a few months after a major public annoucement time and try to continue your character....  we RP as a community, there is a responsibility to think of others and how your actions affect others.... or simply compromise yourself and others around you for the sake of an avatar.

If my character were killed, and the RP of which felt plausible and terminal for her storyline, I'd make a new character. I'd never delete my SL avatar account for ANY reason. It's role play. I'm getting this bad feeling perma death plays into this propagation of being your character vs. playing one. Did Melisand return to Ar with a different character/background etc?

ETA: yeah, Eternity, Gor is harsh brutal etc etc... But c'mon wasn't that ass of yours worth enslaving? Slavery is harsh and brutal too... Or should be. Men who go straight for kill probably didn't want to be bothered with other options or directions for RP. Lame.

I have decided not to perma death Eternity this time around. I do understand the argument for perma death. I have played Eternity as a panther for a while and she has been immersed in innumerable tense RP situations/captures during her time without even being harmed, let alone killed. I don't think in this situation it needed to escalate like it did. But she's a panther and was armed, so after being hit with a slave goad a number of times, she reacted violently in self-defense. Who would expect anyone to stay rational and refrain from reacting while being tortured if they are armed? That would require an enormous amount of self-control that a panther may not possess and furthermore, one wouldn't remain rational under torturous conditions. Without rationality, there is no self-control.

Killing in RP can be very legitimate and it can make sense but no matter what the situation, killing a character is no small matter to the player behind that character. It would behoove the BTB roleplay community to assume (in practice) that if you kill off a character, the death will be permanent. Perhaps assuming that character will return in 24 hours cheapens the experience for everyone involved. It would be logical to assume that such a belief may inspire laziness in RP. Did this happen here with Eternity in Treve? I do not know. I assume that would have been the case, considering the swiftness of the execution and the roleplay surrounding it. What surprised me was that there wasn't much if any time taken by those involved to reflect on the events or even discuss them before making a decision to kill. In the spirit of roleplay, it would be wiser in a situation like this to take a moment and reflect on human nature. At the risk of attempting to direct RP, I would suggest that in a situation like this the men in particular might take some time to stand around and discuss it. Is she a panther or a kajira? What happened? How did it happen? Should they kill her or enslave her? The men could take some RP time to consider alternatives to killing, even if killing may be more BTB Gorean. In any case, killing someone, especially a potential kajira, (if one is not an assassin) is a bit of a waste when what she's done is what anyone might do under the circumstances. In the books, I do recall it being stated that women were rarely killed because they could be enslaved instead. So I agree with you. It was their loss, big time, to kill her. What they did was kill the roleplay she could have brought to Treve.

Just a side note. Personally, I think if any of the warriors in the vicinity had of been paying attention at any point, they would have noticed the large wrist blades on her forearms and removed them. Her response would have been to try to talk her way out of her decision to equip herself with them in the first place and back to the cage she would have gone, maybe with a whipping or who knows what.
« Last Edit: 12. February 2012, 22:57:16 by Eternity Starsmith » Logged
Eternity Starsmith
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« 12. February 2012, 22:34:51 »
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That is the first (valid) death for me in Gor and for Eternity. I was killed once in the past (was some OOC involvement) and resurrected, so I don't count that so much. I've always been very serious about the death of my character and have played Gor with the idea in mind that if my character is killed it's a permanent death. Now I'm not sure how I will handle it, given how fast this rolled out. If I accept permanent death, I think I would like it unhurried and to include more extensive, detailed roleplay from those involved. I loved pippa's roleplay and had a lot of fun with her.


Gasp so when I killed you for swallowing the key to my cuffs doesn't count? * pouts* Just kidding, if it counted I would not of had you reset. But still, in an odd way even though it did not happen in the end I like to think I popped your death cherry.

Edit:
 Oh I guess I should weight in with my 2 cents on death. I would take a permanent death when I die, except I keep earning an extra life at 100 coins. Then on level 3-2 I earned 100 lives, well 97 I had to stop because if you go over 100 by mistake you screw with the computer and it shuts down on you. Well I think it was 97, It was just a bunch of funky shapes. Very confusing. I keep trying to figure it out but no luck. Then there are the save points. Those are always a good thing. Only some times I forget to save and then the next thing you know I am dead and have to re-enter the lost city all over again and have to work my way through that damn maze and then dodge those damn rolling boulders again. What a pain in the ass.


Okay, I guess what you are saying is, this is a game. I see no reason to except a perma-death of my character. Real life is full of permanent death and I came here to escape real life and it's tragic loss and struggles. I'm telling a story, one that if it ever ends, ends with " And he lived happily ever after". That said, some times I do die. I pay a penalty for that, 24 hours banishment from role play. When my meter clicks down and I come back to life I shift reality just a bit. It was some one else if the death can not be ignored. I once got my self killed in a sim who's name I promised I would not bring up again. I went ahead of the raiding party to work out a trade. The trade failed. I joined the forces that came to raid and then that failed. Instead of role playing with a group I did not really want to rp with I gave them cause to kill me. They did. 24 hours later on a small raft I built ( being a builder comes in handy when you need rp props) I washed a shore in Corcyrus alive and well. I told people that my ship, the first one I took, had never reached the sim. The story continued that a young npc that I was training, one that idolized me and had started to dress and wear his hair like mine. That was who died. Sad to I sorta liked the annoying pest. * grins *. Other times I just take the whole set of rp that lead to my death and toss it out the window. Like going back to my save point. That said I understand why some others do the perma-death thing. It is just not for me. I plan to die once. In RL, and one that once. Perma wise any how.

You were so sweet to have that one reversed on my behalf. It was endearing how you got all guilty about it afterward. Loves ya for it.  Grin And yes, I do believe you did pop my death cherry. I don't remember any deaths before that one.

I respect your opinion on the 24 hour death timer and maybe I share it, to some degree. I do like the idea of perma death (if it's epic!) because it adds more intensity, challenge, drama, danger, etc. to the roleplay beforehand, especially as your character grows and develops important storylines. On the other hand, a somewhat meaningless death of an important character isn't fun. Imagine if you were a reading a novel and halfway through it, the main character ran out of luck and was senselessly killed. Then the last half of the book would be blank. lol The end.
« Last Edit: 12. February 2012, 23:13:17 by Eternity Starsmith » Logged
Eternity Starsmith
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« 12. February 2012, 22:37:31 »
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Teabagging is squatting down over someone's face after you kill them and dropping your balls in their mouth. Its one of those things that is used widely in first person shooters and such things.

Myself being from Treve, im somewhat embarrassed that a roleplayer should meet with such.. well lets just call it "roleplay" for lack of a better word. A wise decision not to perma over this;)
* Eternity Starsmith gasps. That would be madness. Captives have teeth.
« Last Edit: 12. February 2012, 22:59:24 by Eternity Starsmith » Logged
Poisonous Adored
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« 12. February 2012, 23:00:15 »
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Just a side note. Personally, I think if any of the warriors in the vicinity had of been paying attention at any point, they would have noticed the large wrist blades on her forearms and removed them. Her response would have been to try to talk her way out of her decision to equip herself with them in the first place and back to the cage she would have gone, maybe with a whipping or who knows what.

Well, it happens often that people dont remove all weapons, sometimes because with the lag, they dont see them, other times because they dont pay attention. When it happened to me, when I played a panther, and my captor forgot a dagger that was well visible, I sent him an IM. Because it would have been totally unrealistic to be thrown in jail, still armed. In real situation, it couldnt happen. And as I like to play situations as much as possible, plausible, so.... Where is the fun to RP a situation which is absolutely not plausible?
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Sasi
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« 12. February 2012, 23:15:13 »
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I have to agree  to escalate to killing semed a little extreme , it would have been a ppity to have killed eternity permanently , that said , her death is Treves loss I have rp`d with eternity before and it was fun , so maybe another time in another place Enternity and I am sorry this happened
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Eternity Starsmith
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« 12. February 2012, 23:17:49 »
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Just a side note. Personally, I think if any of the warriors in the vicinity had of been paying attention at any point, they would have noticed the large wrist blades on her forearms and removed them. Her response would have been to try to talk her way out of her decision to equip herself with them in the first place and back to the cage she would have gone, maybe with a whipping or who knows what.

Well, it happens often that people dont remove all weapons, sometimes because with the lag, they dont see them, other times because they dont pay attention. When it happened to me, when I played a panther, and my captor forgot a dagger that was well visible, I sent him an IM. Because it would have been totally unrealistic to be thrown in jail, still armed. In real situation, it couldnt happen. And as I like to play situations as much as possible, plausible, so.... Where is the fun to RP a situation which is absolutely not plausible?

I understand your point of view but the wrist blades are not similar to a dagger. They are black, bulky, and cover both arms from the wrists to the elbows. Besides that, she was nearly naked. Furthermore, she stood there in the middle of the Treve courtyard gabbing away, surrounded by people. It must have been the boobs.  Cheesy

I have to agree  to escalate to killing semed a little extreme , it would have been a ppity to have killed eternity permanently , that said , her death is Treves loss I have rp`d with eternity before and it was fun , so maybe another time in another place Enternity and I am sorry this happened

Nah, it's all good, Grondar. She's taking a break from BTB and running around in GE for a bit. I need to work my bow skills anyway. And thank you for the compliment. I always had tons of fun and good RP with Grondar as Eternity. Those were the good old days.  Smiley

Looks like you guys had fun, seemed fine oocly with the chain of events and that's all that matters!

All I can say is think of your fabulous inventory and can you really say goodbye to that avatar? Ahh..the beauty of display names!

Yes, that's true. The linden investment is huge, though I suppose changing the display name without changing the look of the character would probably be confusing for people. This would be especially true for a panther considering how we like to disguise ourselves and often use the display names for IC disguises.

I  don't know anything about anyone in this thread. I do believe that if a character is permanently dead should be the decision of the player - how good the rp was that lead to the death - why would that matter?

I do think, however, if people tell everyone they are permanently dead - then that particular character should stay dead.

Other then that - the person who plays the character decides if the death is permanent or not - no matter how good or bad the rp was that lead to it. No?

My opinion: Quality of RP leading to death matters because if a killing was to occur in the real world of Gor, those doing the killing may be more thoughtful about it (death being final) vs. players behind a keyboard who don't really care, e.g. consider RP death a 24 hours slap in the face or just want to hurry up and do something else. But yes, I agree, the player decides no matter what the quality of the RP, good or bad. It's their choice.
« Last Edit: 12. February 2012, 23:36:12 by Eternity Starsmith » Logged
Grondar Quartz
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« 12. February 2012, 23:45:17 »
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Nah, it's all good, Grondar. She's taking a break from BTB and running around in GE for a bit. I need to work my bow skills anyway. And thank you for the compliment. I always had tons of fun and good RP with Grondar as Eternity. Those were the good old days.  Smiley

god I feel old , the good old days were only a few months back !!:)
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« 13. February 2012, 00:36:06 »
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* wonders if any here know which games I was referencing before.*
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