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Author Topic: Roleplay little things over a period of time  (Read 523 times)
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Adoveea Rau
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« 07. October 2010, 07:28:22 »
One of the best roleplays you'll ever do are the little things. Most people tend to believe roleplay should be a big drama festival with huge incidents to be good roleplay, but you can get alot of mileage out of the start of small incidents, and much longer roleplay.
The key is always follow through with your fellow roleplayers. The minute you start a small roleplay with someone, you are now responsible for keeping it going, that means checking with who did what, what happened, and above all.......
Letting people take the roleplay to what they want or think is fun or important to them.
Examples are what happened in Treve with lina and her status, nothing that is usual for most going from slave to free, but there are many different interactions and reactions to it.
Another is the urts on docks in Ka`Zahr from dead bodies not properly thrown when tide was going out, lead to hiring an urt catcher, urt on the ubar throne, 18 gold given, and an ubara's bride price being paid.
Involving people is very easy, you just figure out what part of the roleplay really pertains to them.
I had a chip created in my wall by a warrior kicking it,which  lead to involving so far that I know of !!:that warrior, a musician, a scribe,  commander of the warriors in another sim, two merchants, three black caste, the city builder, a slave and the ubar-and we're not done yet. That's 13 people from one little stone being kicked out of wall.

Little things...build and build.what have you learned about roleplaying the little things?
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dana Tehani
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« 07. October 2010, 08:09:33 »
Very smart way to put it Dove. I infact think small rp is the way to start going to a bigger rp, and then bigger and bigger.. So to start off, something happens.. people react and are included in the rp and you are right its followed up or else it dies off. So next thing happens, so people yet again are involved and it somehow associates to the first roleplay then again and it becomes a series of rps that everyone is aware of and somehow involved in. I see it as watching tv, we are sitting down watching.. something happens and we go "Oh! wonder what would happen now.. I really want to know so I wont leave just yet" then something else happens that may answer our question but make us wonder yet again and thats why we decide to remain in the seat watching and then decide to do so next day or next week. Thats also very important to any sim to grow and survive.
« Last Edit: 07. October 2010, 08:15:15 by dana Tehani » Logged

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Aphris Myoo
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« 07. October 2010, 08:43:01 »
Small role play can be fun indeed. I sometimes ask outriders to hunt a certain animal, the role lay hunting it after that i cook a meal from the animal with or without help of slaves) and let it tribes members.
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serene mistwood
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« 07. October 2010, 11:19:34 »
I couldn’t agree more Dove.  One of the most wonderful things that happen in this type of RP is the development of your IC character.  Plot builds your character – character builds your plot.  You can begin a RP from either direction, but essentially it will be the character that decides what happens next.   

We become a rounded IC, just like in a great work of fiction, with our own traits, mannerisms, habits and idiosyncrasies that other people converge and assimilate with.  Sometimes this can be learnt or at least led from others (as in black caste training, kajira school or apprenticeships) but it is the involvement in such ongoing smaller stories with your fellow RP’ers that makes you unique and someone that others will gravitate towards to be part of each other’s adventure, and ultimately, as Lina pointed out, the success of a sim or its failure, as well as your own. 
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Shyla Timeless
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« 07. October 2010, 17:46:50 »
Gor is in the details ...

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