24. May 2012, 01:09:18
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Forum
Help
Contact
Search
Calendar
Login
Register
PayPal Donations
Donations of any size and regularity are always welcome to help offset the costs of maintaining this site.
Recent
Not sure how this family story will end...
by
Druhsus
[
Today
at 01:08:25]
Sir and Lady in Torvaldsland?
by
Kaitlin Eiren
[
Yesterday
at 23:32:21]
The Books: To Read or Not To Read
by
Carter Ebbage
[
Yesterday
at 23:11:12]
Membershhip Standards
by
Carter Ebbage
[
Yesterday
at 21:30:31]
Lets Get Creative : RP Cooking
by
Carter Ebbage
[
Yesterday
at 21:25:05]
Gay/Les Gor Play
by
Carter Ebbage
[
Yesterday
at 21:22:51]
GCM Meter
by
Maximus Chrome
[
Yesterday
at 18:03:36]
Silver Larl Rules, RP Standards, & Other Info
by
Jessie Spiritweaver
[
Yesterday
at 14:53:48]
Tarn's Rest Tavern is Missing
by
Druhsus
[
Yesterday
at 03:46:49]
BLOG: Role-Play Styles
by
Arica Storaro
[
Yesterday
at 00:11:58]
Articles
Welcome to GOR-SL
by
Laja DeCuir
... latest news and developments
by
Laja DeCuir
Just some thoughts...
by
Laja DeCuir
Calendar
May 2012
Su
Mo
Tu
We
Th
Fr
Sa
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
______ Holidays ______
May 28
- Memorial Day
links one shouldn't miss
Gor SL
>
Forum
>
Gorean SIMs in Second Life
>
The City of Treve - Introduction, Laws and Council Decisions
(Moderators:
Laja DeCuir
,
Payton999 Robonaught
) >
Gates of Treve = KOS?
Pages: [
1
]
2
Go Down
« previous
next »
Print
Author
Topic: Gates of Treve = KOS? (Read 1755 times)
0 Members and 1 Guest are viewing this topic.
Payton999 Robonaught
Moderator
Offline
Posts: 1826
Gates of Treve = KOS?
«
19. February 2011, 09:16:27 »
It seems there's been plenty of confusion over the past few months (if not years) as to how to handle "visitors" to the gates of Treve. We have an established theme which is evident in the NCs all over the place, certainly it clearly states that the city is well hidden in the mountains and generally one would assume it would take considerably substantial RP to find the actual location.
That said, people do from time to time (ok often), not bother to read the rules or theme of the sim and they find their way up the path. Putting in a drop gate when one rings the bell is entirely too much work for me to do (yeps I am that lazy), so...given that we ask, at present for the men to kill those visitors without a REALLY REALLY good reason, would all be in favour of reducing the time spent in RP prior? IE...you walk to the gate and you've got 10 mins to explain yourself else..lop of the head, impaling stick, arena fight with larls, etc etc...
Thoughts?
Logged
http://www.youtube.com/watch?v=atBg9zLI2bA
Malcomb Danitz
Hero Member
Offline
Posts: 239
Malcomb of Treve
Re: Gates of Treve = KOS?
«
19. February 2011, 10:19:39 »
I have a very strong opinion about this. When a person approaches the gate I IM them and ask "Do you have a valid IC way of knowing how to get to this gate?" If they say no, I tell them to go away, if they say yes I kill them.
Treve is far from Minus, hands of travel through woods infested with larl, sleen and both types of panthers, then a treacherous mountain path that is almost impossible to find. It is, in fact, only accessible via tarn, in the books. (Anarch, help out with a quote here). The path and walls should be removed completely (Pay think of all those prims you'd save!). At the very least we ought to redesign the path so it starts at the far side from Minus, which will make travelers pass by our panther camp... But I realize that this has been decided against, so we press on as we are.
The city is either hidden or it is not. If a slave can simply mosey on up and have a look, then so can raiders. I think we need an absolute rule on this issue. If we will RP with someone that walks up and rings the bell, why not with a band of armed men with grapples?
So, IMHO. Decide: Hidden, yes or no.
Hidden: means no IC way to find the gates = we ask them to leave, or do an ejection with a NC saying why.
Not hidden: Walk right up and take your chances = then we kill you, and allow raids on the city directly.
Logged
Alle kunst ist umsonst, wenn ein Engel auf das Zundloch brunst
(All skill is for nothing, when an angel pisses down your firelock)
~Frederick the Great
Payton999 Robonaught
Moderator
Offline
Posts: 1826
Re: Gates of Treve = KOS?
«
19. February 2011, 10:38:58 »
I'm going to add a quick little blurb, but I suppose my question was simply, any objection to lowering the time for a kill to say ... 15 mins instead of 30 if someone should approach the gates? Seems then, the men spend less time RPing people who ignore the OOC "warnings" and more time having fun
Logged
http://www.youtube.com/watch?v=atBg9zLI2bA
Xaz Elephas
Hero Member
Online
Posts: 2528
Re: Gates of Treve = KOS?
«
19. February 2011, 11:05:43 »
I don't understand why you all do not just remove that passway all together and make Treve access tarn only. Treve use to be like that years ago and sure saved from having people show up like you have now. You already have the tarn basket system in place for arrival to the city. Just do away with the path all together.
Logged
I'm the dude playing the dude disguised as another dude. Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
Onyx Kerang
Hero Member
Offline
Posts: 254
Re: Gates of Treve = KOS?
«
19. February 2011, 11:19:11 »
I Agree do away with the path then the only way they can get there is if 1. they are in the Treve group and can call the Tarn basket. 2. wait till somebody in the treve land group calls the basket and holds a dagger to their throat (likes this one for some strange reason).
3. call your personal tarn and fly over there but remember you still need IC information where Treve is to do this.
Trouble is I can see other cities saying not fair as they wont be able to atack you unless they atack minus and pinch the slaves and FW from there.
Gold and Steel
Black Ice
Logged
**BLACK ICE** VERY VERY DANGEROUS
http://www.youtube.com/watch?v=rog8ou-ZepE
Poisonous Adored
Hero Member
Offline
Posts: 839
Re: Gates of Treve = KOS?
«
19. February 2011, 11:20:26 »
Yes, removing the paths would make sense... I remember when I was captive to Treve, I was very tempted to just jump over the gate and run
Removing the damn path would save to many Trevans, time to argue with people who dont understand the background of Treve and would avoid also some dramas....
5 mn of terraforming, some rocks dropped, and problem solved!
Logged
Sasi
Conall DeCuir
Hero Member
Offline
Posts: 421
Gunnar Olafson is back !
Re: Gates of Treve = KOS?
«
19. February 2011, 11:39:16 »
I have to agree too with removing the path because, when i imagine i would be one of the Trevian Warriors and would have to roleplay the clueless and would have to explain all the time the same to everyone who climbs the hidden path .. i would get quickly annoyed.
Treve wasn't reachable by every little slavelet, FWs couldn't just walk towards the gate and knock and raiders without knowledge wouldn't have found the hidden city.
Though, i find the idea nice of a trapdoor with some sharp spikes under it to let them die at once or starve slowly, it would complicate things only.
Logged
[05:54] Lady Wimple: did you forget?
[05:54] Conall DeCuir: forget what ?
[05:54] Lady Wimple: hmm we were suppose to be getting companioned at 5
[05:55] Conall DeCuir: oh SHIT
Grondar Quartz
Hero Member
Offline
Posts: 2417
Re: Gates of Treve = KOS?
«
19. February 2011, 12:09:21 »
Yes I am in favour of either reducing the rp time needed to killl them or removing the path completely , I think the first time i visited Minus there wasnt a path , the second time i amsure i saw a wooden walkway up the mountains then it was gone after that , so i dont see a problem with removing the path and as was said makes if very hard for captives to just walk out I know a few slave captives who did that , just followed a free through the gates
Logged
"Cowards die many times before their deaths,
The valiant never taste of death but once."
colin Tuck
Hero Member
Offline
Posts: 695
smile it confuses the enemy ;-)
Re: Gates of Treve = KOS?
«
19. February 2011, 12:12:06 »
Quote from: Grondar Quartz on 19. February 2011, 12:09:21
Yes I am in favour of either reducing the rp time needed to killl them or removing the path completely , I think the first time i visited Minus there wasnt a path , the second time i amsure i saw a wooden walkway up the mountains then it was gone after that , so i dont see a problem with removing the path and as was said makes if very hard for captives to just walk out I know a few slave captives who did that , just followed a free through the gates
Grondar the wooden pathway led to the panther camp but if im right was also a passage through the mountain and the panthers held the key ..... there was a woodsman who used to go that way a lot but cant remember his name now.
Logged
Smile it confuses the enemy ;-)
JF Kanto
Hero Member
Offline
Posts: 779
Re: Gates of Treve = KOS?
«
19. February 2011, 12:56:45 »
I would say remove the path completely. If someone is too lazy to read our rules, why should we accomadate them with rp? If some Cities say no fair, they can never attack Treve, the answer would be to set it up thru the mods and a lengthy roleplay involving how they got knowledge of Treve's location. It should not be an easy thing to attack our City.
Logged
"There is a time and a place for speaking, as there is a time and a place for steel." It is a saying of the warriors.
thyri Carver
Hero Member
Offline
Posts: 514
Re: Gates of Treve = KOS?
«
19. February 2011, 13:26:24 »
I'd vote for removing the path as well. Unless you wanted to put in a GIANT SIGN (and I mean freakin huge) saying that by going past the sign you consent to having your character killed.
I think even with giant sign though, that people would still not read it.
Do we have a valid reason for having the path there in the first place? Because if we do, then it might be good to keep the path for those daring enough to risk death and impaling by coming up to Treve.
Logged
Fur is not a verb.
Ginger Shamrock
Hero Member
Offline
Posts: 313
Re: Gates of Treve = KOS?
«
19. February 2011, 16:28:20 »
Quote from: Payton999 Robonaught on 19. February 2011, 09:16:27
...given that we ask, at present for the men to kill those visitors without a REALLY REALLY good reason, would all be in favour of reducing the time spent in RP prior? IE...you walk to the gate and you've got 10 mins to explain yourself else..lop of the head, impaling stick, arena fight with larls, etc etc...
I'm in favor of reducing the rp time prior to a kill in this instance to 10 minutes... or even less. Actually, i think that they could engage the perp with an intense battle of words and then do the deed, whether or not it actually takes 10 minutes.
Logged
Nothing cures insomnia like the realization that it is time to get up.
Grondar Quartz
Hero Member
Offline
Posts: 2417
Re: Gates of Treve = KOS?
«
19. February 2011, 16:46:40 »
Quote from: colin Tuck on 19. February 2011, 12:12:06
Quote from: Grondar Quartz on 19. February 2011, 12:09:21
Yes I am in favour of either reducing the rp time needed to killl them or removing the path completely , I think the first time i visited Minus there wasnt a path , the second time i amsure i saw a wooden walkway up the mountains then it was gone after that , so i dont see a problem with removing the path and as was said makes if very hard for captives to just walk out I know a few slave captives who did that , just followed a free through the gates
Grondar the wooden pathway led to the panther camp but if im right was also a passage through the mountain and the panthers held the key ..... there was a woodsman who used to go that way a lot but cant remember his name now.
Ahh I never used it but remember seeing it going up t eh mountain, after thinking it over I dont think the pah should be removed, simply because if we take you captive there has to be a hope of you getting away it the place is isolated then you have no chance unless we release you , a bit unfair , shorten the killing time yes , and maybe as Thyri says , more warning signs on the path , I sort of take it as a complement when people do come up to Treve they must know we have some awesom rp`ers up here and want to meet them but sometimes i wish they would find another way to meet us.
Logged
"Cowards die many times before their deaths,
The valiant never taste of death but once."
Malcomb Danitz
Hero Member
Offline
Posts: 239
Malcomb of Treve
Re: Gates of Treve = KOS?
«
19. February 2011, 19:13:39 »
Grondar said: " I dont think the pah should be removed, simply because if we take you captive there has to be a hope of you getting away it the place is isolated then you have no chance unless we release you , a bit unfair "
I personally think most captives should be kept in Minus for just that reason. As it is they are not supposed to be able to escape the city. Also Minus keeps them able to be rescued.
Logged
Alle kunst ist umsonst, wenn ein Engel auf das Zundloch brunst
(All skill is for nothing, when an angel pisses down your firelock)
~Frederick the Great
Grondar Quartz
Hero Member
Offline
Posts: 2417
Re: Gates of Treve = KOS?
«
19. February 2011, 19:53:23 »
If you keep the captives in Minus then fine , my concern was being seen as unfair as we would be turning Treve into a fortress and unescapable from
Logged
"Cowards die many times before their deaths,
The valiant never taste of death but once."
Pages: [
1
]
2
Go Up
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
About the world of GOR
-----------------------------
=> Out of the books
=> Castes and Roles
===> Caste of Initiates
===> Caste of Scribes
===> Caste of Physicians
===> Caste of Builders
===> Caste of Warriors
===> Caste of Merchants
=====> Caste of Slavers
===> Caste of Assassins - the BC
===> Caste of Thieves
===> Panther Girls
===> She-Urts
===> Beggars
=> Gorean Lifestyle/r
-----------------------------
Gorean Roleplay
-----------------------------
=> Gorean Role Play - General Discussions
=> RP Logs
=> RP Stories
===> Larp Adventures
=> RP Review and Feedback
-----------------------------
Gorean Events
-----------------------------
=> Fairs, Dances, Celebrations....
-----------------------------
Gorean SIMs in Second Life
-----------------------------
=> Algron
===> Algron Roleplays
===> Algron Suggestions comments and complaints
===> Algron Events and future planning
===> Algron Slaves Free form discussion
===> Algron Free Discussion
=> The Elysium of Gor
=> City of Harfax
===> Harfax - OOC Discussions
===> Harfax - RP Stories
=> Hochburg
===> Hochburg - Roleplays
===> Hochburg - Events
===> Hochburg - General discussions
=> Isle of Landa
=> Fortress of Maelstorm
===> Maelstrom - General Discussions
===> Maelstrom - RP and story lines
===> Maelstrom - Events
=> Oasis of the Red Scimitar
=> Port Cos Community Forum
===> Port Cos Green Caste
===> Port Cos Blue Caste
===> Port Cos Scarlets
===> Port Cos Merchants
===> Port Cos Slaves
=> Rive de Bois
===> Village of Rive de Bois
===> Sa Shima Panther Girls
=> Silver Larl
===> Silver Larl - Rules, RP Standards, & Other Info
===> Silver Larl - General Discussion
===> Silver Larl - Role Play
===> Silver Larl - Introduce yourself
=> Tarnwald - Introduction, Laws and Council Decisions
===> High Castes of Tarnwald
===> Rarii of Tarnwald
===> Low Castes of Tarnwald
===> Kennel of Tarnwald
===> Citizen Meetings
===> Daily Saphronicus
===> Tarnwald Events
=> Tarn's Rest General Discussions
===> Tarn's Rest Warrior's Hall
===> Tarn's Rest Events
===> Tarn's Rest Role-play
===> Former Postings (Ka'Zahr)
=> The Road to Brundisium – Information on Laws, Council Decisions and Events
===> The Road to Brundisium Events
===> The Road to Brundisium Merchant's Market
=> City of Thentis
===> RP Stories & Logs
===> Thentis Warriors
===> Thentis Merchants
===> Thentis Slaves
===> Thentis Special Events
=> The City of Treve - Introduction, Laws and Council Decisions
===> Treve Role Play
===> Treve Tribune
===> Warriors of Treve
===> The Ludus of Treve
===> Gorean Training Academy
===> Kennel of Treve
===> Treve Events
=> The Village of Dyval
===> Dyval - General Discussion
===> Dyval - Events
===> Dyval - RP Stories and Logs
===> Dyval - Character Intros
===> Dýr Kona Band
=> The Village of Sais
===> Sais Recruiting
===> Sais Sim Rules
===> Sais RP Stories & Logs
===> Sais Events
=> The Voltai Crags
===> The Gorean Coin Exchange
===> Riverwood Crier
===> Castra Darkthorn Assassins
=====> Castra Darkthorn Kajira
=====> Castra Darkthorn In Character
=====> Castra Darkthorn Black Court Petition Forum
=> Wood Haven-Forest Port - General Discussion
===> Wood Haven-Forest Port - RP Stories
===> Wood Haven-Forest Port - Village Discussion
===> Wood Haven-Forest Port - Warriors
===> Wood Haven-Forest Port - Events
=> ....more different gorean SIMs
=> The Black Caste Assassin's Group
===> Black Caste IC Forum
===> Black Caste Kajira
===> Black Caste Assassin Trainee
=> Black Daggers
=> The Black Kaiila - Introduction, Laws and rules
===> The Black Kaiila - General discussions
===> Black Kaiila RP
=> Teslik & Sip Root
===> RP Logs of Teslik & Sip Root Physicians
-----------------------------
Miscellaneous
-----------------------------
=> Questions, requests or critique about GOR-SL
=> Technical Stuff
=> Gossip
=> Introduce yourself....
=> Shops, new releases of gorean goods
=> RLF - Relay for Life 2012 Gorean Team
-----------------------------
Trash
-----------------------------
===> Panther Wilds
=====> RP Stories and Logs
=====> Events
===> Laura
=====> IC and Storylines
=====> OOC and Events
===> Village of Jula
=====> Village of Jula Town Crier
=====> Village of Jula Back Ally
===> The Road to Brundisium - Warriors Hall
===> The Black Lodge
=====> The Black Lodge - Announcements
=====> The Black Lodge - Roleplay Journals
=====> Assassins of the Black Lodge
===> Torchwood Village - A BTB Gorean RP Sim
=====> Torchwood Villagers
=====> Torchwood RP Stories
=====> Torchwood Events
===> The Village of Yggdrasil
=====> Yggdrasil Feedback and Ideas
=====> Yggdrasil Roleplay/Storylines
=====> Yggdrasil Villagers
=====> Yggdrasil Events
=====> Torvaldsland Academy
===> Fina ~ Vosk River Region
=====> Introduction to Fina
=====> Fina Roleplay
=====> Fina Events
=====> Vosk Spirit - Fina Publication
=====> Citizens and Property of Fina
===> Corcyrus
=====> Corcyrus - Events
=====> Corcyrus - Community Forum
=====> Corcyrus Residents
=====> Corcyrus - Caste Forum
===> Farnacium - Free BTB Merchant Island
=====> Farnacium Rules
=====> Farnacium History
=====> Farnacium Events
=====> Farnacium Economy
=====> Farnacium Recruiting
===> City of Cyprianus
=====> RP stories & logs
=====> General Discussions
=====> Events
===> Teletus- Introduction, Rules and Senate decisions
=====> Teletus - Events
=====> Teletus - Plots and rumors
=====> Kennel of Teletus
===> Tafa Trading Post
=====> Tafa - General Discussions
=====> Tafa - IC stories and logs
=====> Tafa - Characters Backgrounds
=====> Tafa - Events
===> Rarn, City of Copper
=====> Rarn News
=====> Rarn Events
=====> Rarn Rp
===> Forest Port
=====> Lar Torvis
=====> Domus of Novus Orsa
=======> Domus of Novus Orsa - Slaver's Office
=======> Domus of Novus Orsa - Events
=======> Domus of Novus Orsa - General Chat/RP
=====> The Brigand
===> The City of Venna - Community Forum
=====> The City of Venna - Events
=====> The City of Venna - Caste Forum
=====> The City of Venna - Role Play
===> The Village of Troth
=====> Village of Troth - Roleplay
=====> Village of Troth - Feedback and Ideas
=====> Village of Troth - Events
===> Canjellne Woods
=====> Fort Selnar
=====> Events
===> The Isle of Tyros - Public Discussions
=====> Tyros Community Forum
===> City of Cyprianus
=====> General Discussions
=====> RP Stories and Logs
=====> Events
===> Three Moons Village
=====> Three Moons - Sim OOC & IC rules
=====> Three Moons - Role play story lines (daily life)
=====> Three Moons News
=====> Three Moons - Castes and Characters
=====> Kennels of Three Moons
=====> Three Moons Events
===> The Fortress City of Hochburg
=====> Hochburg Laws
=====> Recruiting by caste
=====> Hochburg Warriors
=====> Hochburg Kennels
=====> Hochburg - Character backgrounds
=====> Hochburg - General discussions
===> Thentis - Introduction, Laws and Council Decisions
=====> Thentis Role Play
=====> Thentis OOC Forum
=====> The Merchants of Thentis
===> The Gorean Information Center - G.I.C
===> The Village of Vatnfjel
=====> The Vatnfjel Story
=====> Vatnfjel Events
=====> Vatnfjel Roleplay
=====> Vatnfjel Feedback and Ideas
=====> The War Table
===> General Discussions
===> Gorean Vision - Treet TV Show
===> The City of Nyuki
=====> City of Nyuki Role Play
=====> City of Nyuki Events
=====> The Nyuki Chronicles
===> The Black Bastards of Gor
=====> Black Bastards of Gor - IC Forum
=====> Black Bastards of Gor - Kajira
=====> Black Bastards of Gor - Trainee
===> Port Cartius Falls
=====> Port Cartius Falls - Community Forum
=====> Port Cartius Falls - Residents
=====> Port Cartius Falls - Caste Forum
=====> Port Cartius Falls - Events
===> Iskander Pass - Gorean Roleplay Sim
=====> Iskander Pass News
=====> Iskander Pass Roleplay Journal
=====> Iskander Pass Discussion Forum
===> The City of Vonda - Introduction, Laws, and Discussions
=====> Scarlets of Vonda
=====> Kennels of Vonda
=====> Vonda Events
=======> Vonda OOC events
=====> Vonda Merchants
=====> Vonda Scribes
=====> Vonda lower Castes
=====> Vonda Herald
=====> Physcians of Vonda
===> The City of Venna
=====> City of Venna Information, Rules & Laws
=====> Rarii of Venna
=====> City of Venna IC and OOC Events
=====> Venna Roleplay
=====> City of Venna Kennels
===> Teslit on the Vosk
=====> Blue Caste of Teslit on the Vosk
=====> Green Caste of Teslit on the Vosk
=====> Red Caste of Teslit on the Vosk
=====> Merchant Caste of Teslit on the Vosk
=====> Kennels of Teslit on the Vosk
=====> Paga Tavern of Teslit on the Vosk
=====> Teslit on the Vosk Information and Events
=====> Teslit on the Vosk Roleplay
===> Wench
===> The City of Hochburg - Introduction, general statements, rules and news
=====> Rarii of Hochburg
=====> Kajirae of Hochburg
===> Heimdal Events and News
===> Saleria Merchant Camp Decress of the Council
=====> Saleria Merchant Camp Events and Informations
===> Oasis of Sand Sleen, Sand Sleen South and Wastelands of Sand Sleen
=====> Scribery: Laws, rules and chronicles
=====> Decisions of the Administration of Sand Sleen
=====> Wasteland South
=====> Taharian news and Events
===> Our Gorean Continent - OGC
=====> OGC Events
===> Avian Isle Citizen Forum-visitors welcome
===> CEC - Counter Earth Continent - Introduction, Rules and Council decisions
=====> CEC - Events
===> Ice Inlet
===> The Kel'zak
===> The Black Caste
=====> Black Caste Background
=====> Black Caste Recruitment
===> TFS - Roleplay
===> Marauders of Tyr's Fist
===> TFS Kennels
===> TFS Events
Loading...