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Poll
Question: What should our Raid ratio be set to..and why?
2:1 - 12 (85.7%)
1:1 - 2 (14.3%)
Total Voters: 14

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Author Topic: Ratio..2:1..1:1..?  (Read 817 times)
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Ganesh Westland
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« 20. April 2011, 20:17:44 »
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I vote for a ratio of 2:1, because it encourages other Warriors to come to Treve. It brings RP, furthers RP and generally adds to the fun. Thoughts?
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Ginger Shamrock
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« 20. April 2011, 20:23:26 »
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I vote for a ratio of 2:1, because it encourages other Warriors to come to Treve. It brings RP, furthers RP and generally adds to the fun. Thoughts?

That...
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Vodka Clarity
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« 20. April 2011, 20:38:22 »
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I know I am not a member of Treve but I do have some strong opinions of raid ratios. Vatnfjel adopts a 3v1 ratio (I was more inclined to make none but decided to follow the trend of having a ratio). I am of the opinion that loss and raiding is a natural part of development. Threat of higher numbers also tends to yield more population remaining on SIM if your recruitment is geared correctly. This is BTB and honestly I haven't seen ANY raiding parties that exceeded 8 people in a very, very, very long time.

Besides, numbers don't really account for much if your SIM is well designed. Minus might have issues, Treve, I'm not sure. I know that every time I've attacked Treve, Minus took the brunt of the force since it's more exposed and vulnerable.

In any case, I feel like ratios of 1v1 are not reasonable. I also have a dislike for raid warnings but that's an entirely different story. Gor was bloody. People fought. I'm pretty sure no one ever bothered to send home their soldiers to even up the odds.

"The First Sword gazed at his men and pointed to Bob, Fred, Hutch, John, and Murry. 'You five, travel back to Turia for my magical senses detect that there are only three men in Treve right now, one of which is magically detained by the Priest King. I would not wish to have odds in our favor. I mean, tactical advantage is simply not Gorean.' He would nod and wait for the men to leave before sending a message to the Ubar of Treve. 'Good Ubar. I and two other men have come to attack your city. Please do not tell your people this. Thank You kindly. Your enemy - Philip.' And with that warrior waited four hours until it was time to descend on the City and raze the walls"

I'm sorry. But that's just how I see SIMs with too many raid restrictions.

Conflict, violence, and combat are a natural part of roleplay and when done correctly [coupled with story and not too often], it can be GREAT. I'd be more inclined to suggest having a rule like a 3v1 ratio but saying that any particular group can only raid once every 72 hours unless it be rescue.
« Last Edit: 20. April 2011, 20:42:43 by Vodka Clarity » Logged
Ganesh Westland
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« 20. April 2011, 20:50:22 »
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Allowing groups to raid only once within a certain timeframe is much more restricting then a simple and easy to follow ratio. Imho. And as to ratios in general... Im not a fan of them, personally. But i do acknowledge the need for them..its just no fun if you get overwhelmed within 2 minutes. And fun is what we all are here for. People fought, yes. But Treve is mainly a RP sim..constants raids, while they might be fun for some, are highly interruptive for others, and i believe the majority. So, i really think a ratio of 2:1 is a good balance of fun, fairness, and combat needs.
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Vodka Clarity
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« 20. April 2011, 21:21:53 »
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Allowing groups to raid only once within a certain timeframe is much more restricting then a simple and easy to follow ratio. Imho. And as to ratios in general... Im not a fan of them, personally. But i do acknowledge the need for them..its just no fun if you get overwhelmed within 2 minutes. And fun is what we all are here for. People fought, yes. But Treve is mainly a RP sim..constants raids, while they might be fun for some, are highly interruptive for others, and i believe the majority. So, i really think a ratio of 2:1 is a good balance of fun, fairness, and combat needs.

That's assuming you end up getting constant raids. We have a 3v1 policy and to this day we've been raided once. And that was by Vonda. And they were rescuing there people. But Vatnfjel has a lot less enemies and Treve has been around for longer. 

2v1 had my vote.
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Rayzor McAuley
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« 20. April 2011, 22:06:08 »
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I know I'm not a member of Treve either, but I do remember a certain conversation with Malcomb over raid ratios.  Lets face it, this is an online environment with lag to contend with.  If a group brings 3 men to your 1, the potential to have 40 people on sim all of a sudden (30 invaders vs. 10 defenders) is possible.  That many bodies appearing out of nowhere will lag the sim down, especially if they aren't minding their scripts.  Malcomb suggested, at the time of our conversation, that parity +1 is more than enough.  It provides for a good fight and doesn't have such a tendency to lag down the sim.  I also remember Carter saying something about Treve supporting "fairly equal numbers" instead of a die-hard raid ratio, which I think would be acceptable.

Also, as far as warnings are concerned, any large scale offensive is going to have warning signs in RL.  It may not be as blatant as sending runners out to warn of an impending invasion to give the people the option to surrender before the first steel is drawn, as Genghis Khan did (I believe that's correct), but certainly a shout out from the docks to give a heads up to men across the sim that people are amassing outside the walls is welcome (something that a guard would raise an alert to, if one actual avi was available to be stationed at a guard post).
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Liliana Aluveaux
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« 21. April 2011, 06:05:03 »
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I support the loosely done rule. I've been in Treve when the numbers were immense. I also remember in old Saphronicus when we had an entire group take over the fort and torture those inside until help arrived in the form of a hired merc group in which one of our escaped guys hired. The requirement should be more that when raids happen, rp must happen. No groups coming in massive numbers just to down people and leave. I remember why ratios started to become the fashion in gor. But then again, I remember when mods were not needed all the time. They were used just to hang back for absolute problems. Losing is half the fun!
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Anarch Allegiere
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« 21. April 2011, 12:13:26 »
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Your raid ratio, fortifications and average combattant's fighting expertise should in combination offer both defender and attack a fair fight. It's that simple. Tongue
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Ganesh Westland
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« 21. April 2011, 12:47:34 »
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Your raid ratio, fortifications and average combattant's fighting expertise should in combination offer both defender and attack a fair fight. It's that simple. Tongue

yup.
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