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Author Topic: Current standing on Treve rules?  (Read 449 times)
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Sayrax wiefel
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« 09. July 2011, 20:00:25 »
Hey Vido two questions

Some issues of the past, Id like to ask if have changed their stance at all.   One being treve being hidden and all that, and being an active raiding area. Their was some frustrations in the past by various cities, that were attacked. That they littererly had to rp each time finding the city, even having raided it once. 

Does that rule still hole true now adays?

Second, I once hired someone to lead me to treve, which was later put as invalid. The reason being told was, it was in the rules ..not sure if unwritten or written. That if anyone leaves the city or the sim, they are considered never having been their before. Therefore voiding any rp or knowledge they had of where treve was.

Does this also hold true still?

Thank you for your time Smiley
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vido sciarri
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« 09. July 2011, 20:22:20 »
in answer to part one

we dont take caps to treve because it would not be fair to hide a person where they cant be got to, and we will all come fight in minus if attacked, and by the book treve was hard to find, we dont accept people stumbling on it but we do accept that a transman could find it, a city is hard to hide from the air

secondly

most people that leave accept that they dont know the location of treve, this is because in the books it was very rare for a person to forsake thier oath to the homestone, and there are too many people that change thier groups every week for it to be realistic, it is mainly taken on a case by case basis, some still know others dont, if they left for a solid ic reason then yes, but just because they got bored and went looking for shits and giggles elsewhere no, also it depends on how long you were in treve for, if you were ther a coupkle of months then to hell with it, if like someone like grondar you were there for years then fine

its a theme of treve that its a hidden city and we like people to respect that

we are not alone here, if we raid tyros we have to do long rps of building ships and moveing the tarns etc.  they are an island after all

short answer is it will be done case by case

but also dont take my word for it i am not a mod, its my opinion only

i know payton is keen that treve should not be immune to raids as am i, and if the rp stands i dont see any problems

i know pervious mods were harsh in disallowing discovery rp but i dont think that will be the case now, however be prepared to be killed if you do know

does that answer the question?
« Last Edit: 09. July 2011, 20:28:01 by vido sciarri » Logged
Sayrax wiefel
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« 09. July 2011, 20:38:45 »
Aye thank you, just wanted reasoning and stances Smiley
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thyri Carver
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« 09. July 2011, 22:24:35 »
Yah, I'm not Vido but here's my .02 from what I've seen being debated even within Treve on people stumbling on Treve.

We have signs, we have warnings, we even have a cute little skeleton on the path to Treve (I have something in my storyline that actually has thyri having no knowlege of how to get to Treve, but she obviously knows it exists).  People just wouldnt "accidentally" come across Treve the city.  Even random tarnsmen.  We have book quotes supporting that Ar's tarnsmen would turn back if they followed Treve's tarnsmen into the mountains. 

I'm thinking these mountains are modelled after the himilayas (and yes I'm spelling horribly today).  VERY dangerous mountains for even a skilled pilot to fly through.  Pilots who do fly near Everest and K2 are specially trained in this area.  They train for a very very long time to be able to fly around this area. Its NOT easy.  I see that much like the Voltai.  So I see it as a very slim chance that a random tarnsman would be able to find the city. 

BUT in the interest of RP, a lot of times we roll with tarnsmen randomly finding the city.  We encourage people to contact Pay if they want to raid Treve itself.  All of our mods are VERY approachable and flexible when it comes to people raiding Treve itself.  We're also very very good about keeping it to ourselves if someone wants to raid Treve and to not prepare 500 defenses ready to shoot down potential attackers. 

However, random people wandering up the path, or using dots on the map to find the city via tarn we're going to be fairly strict on.  And if you just happen upon Treve itself.... then really I'd say that those people deserve to die.  We havent littered the path with traps (which we could do) to prevent discovery completely.  We havent completely laced the sky with tarn wire to completely isolate. 

We do welcome people wanting to come up and raid Treve itself.  Its quite by the books that Treve was raided.  However to preserve the theme of the sim, we do need to have some pre arrangement.

We do have Minus that's available for raiding (and trust me, with the way Treve's built... you'd rather raid Minus... its a beautiful build for raiding, Treve is really a tangle of mazes that unless you've spent a few weeks there, the terrain is not good for an offensive) and perhaps that can lead to raiding with Treve

But as Vido said, when we take captives, very very rarely do they get kept in Treve itself.  They may be moved to where we're able to RP with them so they're not completely isolated from RP.  But we dont just go to a sim, capture people and bring them up to Treve so they cannot be rescued by force.  And if they do happen to be in Treve (such as a woman being prepared for slavery), capture a woman in Minus, Have a messenger send word that you're willing to bargain for the woman.    There are many different ways that we keep the RP open and available so that we're not just whipping out the collars the second we get back. 
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