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Author Topic: Sim hopping and proper storylines  (Read 2133 times)
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Yuroki Uriza
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« 15. June 2012, 09:51:45 »
I know: roleplay storylines are out and the majority of players in SL Gor wants fun only and have a memory of a Drosophila BUT :

What would you do if people leave your sim OOCly and join the sim of your enemies?

My proposal is to follow the storyline: they would be missing ICly and if I would get to know where they are, they would be in trouble,. How did Goreans treat people who leave their homestone in times of war and crisis? How did Gorean treat traitors?

Quote
Laws of landa: 6.2.4 Treason.
Treason is any act by a citizen that undermines the security of the city or the sanctity of the Home Stone.  The penalty for treason by man or woman is public impalement

The old Turmus banned all people who left the city OOCly without permission to leave Icly, but i dont like this solution.. What do you propose?
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thyri Carver
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« 15. June 2012, 10:22:11 »
Its a tough one really. 

If they join the sim of your enemy and aid them in active combat against you (ie actively fighting you and/or giving maps of the city or locations within the city to your enemy) then I'd say deal with it as an act of treason.

Remind those who join your sim (in your sim welcome packet) that if Landa isnt a good match for them that they find out later.... that they may not aid or abet the enemy against you or their character may be found IC treasonous.

If they leave Landa peacefully and do not aid or abet the enemy, I like to write them off as having amnesia.  Having no memory of the city or its secrets, however they may recognize the people at a later date.

If its a woman who leaves... NPC free companionship. 

If a slave leaves... an NPC slave has run away.

In the end people DO log on to SL for fun and they may sim hop.  I wouldnt want someone unhappy with my sim to feel like they were forced to stay under threat of banning. 

I remember in Treve that if someone spent a good period of time with the sim and then decided to leave, they would be offered the oppertunity to have amnesia about the route to Treve, or they were allowed to leave in peace with the knowlege that if they shared any information they would be found treasonous. 

When I left Treve, I left peacefully.  Thyri would rather die than to give up the secrets there because its the only place she really knew as a FW.  If thyri ever gave up Treve's secret path's secrets, she knows that would be a death sentence as well.  If someone threatened her with death, it would mean death if she gave them up.

In the end though, communication is key with your citizens.  Not iron fist communications but understanding that some sims ultimately might not be a good fit for someone.  Good communication also means that they'd be welcome back "home" should they ever wish to return.  Far more mature way of handling things than iron fisting people with threats if they choose to leave.  Leave in peace, everything is fine.  Leave in hostility, be treated with hostility.
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Yuroki Uriza
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« 15. June 2012, 10:32:48 »
To make it clear: I cannot pull them back if they want to leave,but they can inform me Icly and ask for permission to leave as some people did..that is fine.. But to leave OOCly without a word is not very polite. IMs is not roleplay afaik, so if i get an IM "I will leave and good bye" that did not happen.
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Vylixan Fallon
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« 15. June 2012, 12:53:05 »
To make it clear: I cannot pull them back if they want to leave,but they can inform me Icly and ask for permission to leave as some people did..that is fine.. But to leave OOCly without a word is not very polite. IMs is not roleplay afaik, so if i get an IM "I will leave and good bye" that did not happen.

its not polite , but you can not do a thing about it.  You can ban them from your sim and that's about it.  People come and go without a notice.

btw .. You are mixing a lot of IC and OOC here as well  . If they leave OOC then an IM is perfectly valid for leaving.  A IM "I will leave and good bye"  is perfect.

If they do not like the RP why would they RP leaving ?  They just want to get the fuck out , so be glad you get an IM.
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Yuroki Uriza
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« 15. June 2012, 13:33:08 »
You are mixing a lot of IC and OOC here as well 
I do not.

IM " I will leave" = OOC.. But in character the person did not leave. Why is that so difficult to understand?
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Carter Ebbage
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« 15. June 2012, 14:13:54 »


I remember in Treve that if someone spent a good period of time with the sim and then decided to leave, they would be offered the oppertunity to have amnesia about the route to Treve, or they were allowed to leave in peace with the knowlege that if they shared any information they would be found treasonous. 

When I left Treve, I left peacefully.  Thyri would rather die than to give up the secrets there because its the only place she really knew as a FW.  If thyri ever gave up Treve's secret path's secrets, she knows that would be a death sentence as well.  If someone threatened her with death, it would mean death if she gave them up.



What Thyri says... if they leave OOCly they never existed..if they leave ICly then it comes down to the motivation and can be good RP working through the implications of that leaving.

Some left Treve IC deliberately to undermine the secrets of the city.. which was good fun and kept the BC busy finding them and killing them..others left under the guise of spying for the city and their new home was a just cover to provide intelligence back to Treve.. all good fun and no drama

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Adoveea Rau
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« 15. June 2012, 14:28:47 »
Stop. This is very much a heavy mix of ooc and roleplay.


Quote
What would you do if people leave your sim OOCly and join the sim of your enemies?

Stop right there.
1) OOC: if people leave your sim OOCly
2) Roleplay: join the sim of your enemies

Do not cross that line of mixing the two.

Stating a sim of your "enemies" is roleplay.

In order to do any roleplay the avatar the person owns must also declare and do in roleplay that they leave a city/land to roleplay joining the enemy city/land.


Anyone overriding their ooc reasons for leaving and stating  it was for roleplay reasons is the worst form of god modding and abuse of mixing ooc and roleplay.


I agree with others, the solution is that their character simply ceased to exist in your city. Its up to them if they wish in roleplay to state they were of the city before. Then the purpose of joining the enemy can become valid.







« Last Edit: 15. June 2012, 14:34:34 by Adoveea Rau » Logged

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Vylixan Fallon
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« 15. June 2012, 15:08:24 »
I do not.

IM " I will leave" = OOC.. But in character the person did not leave. Why is that so difficult to understand?

I can understand that people have problems with your way of thinking
 
If I leave OOC a city with out a message in RP, then I do not exist anymore in that city.  If you say that I still exist then you do a hell of a godmod there. You do not decide where I live or not, I do.   


I must say I always RPed my way out of a city  despite the ooc reasons.
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Freyja
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« 15. June 2012, 15:29:16 »
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« Last Edit: 19. August 2012, 12:59:33 by Freyja » Logged

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Yuroki Uriza
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« 15. June 2012, 15:31:28 »
I can understand that people have problems with your way of thinking
Who has problems with my way of thinking? That is a subtle slander.  I am ASKING.


If I leave OOC a city with out a message in RP, then I do not exist anymore in that city.  If you say that I still exist then you do a hell of a godmod there. You do not decide where I live or not, I do.   

We disagree probably. If you leave OOCly you are missing in character because I do not have any IC informations where you are. Do you understand my point?

 I have only two options:
- 1st follow the storyline that they are missing until i get ICly informations where they are or
- 2nd let them go without consequences und support sim hopping..


« Last Edit: 15. June 2012, 15:35:05 by Yuroki Uriza » Logged

“There is a crowd ahead,” I said, “at the public boards.”
“They seem angry,” he said.
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Freyja
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« 15. June 2012, 15:38:25 »
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« Last Edit: 19. August 2012, 12:59:16 by Freyja » Logged

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Vylixan Fallon
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« 15. June 2012, 15:44:05 »
I have only two options:
- 1st follow the storyline that they are missing until i get ICly informations where they are or
- 2nd let them go without consequences und support sim hopping..

option one is a godmodding  IC option.

option two is an OOC thing.


I told you you want to prevent them from coming back when they leave without a word or telling you by IM they leave , just ban them.

Though if you make your own god modding story that a person is missing because you did not got an IC RP script presented. And you demand that the people stay RP technically a part of your sim. Well do a wild guess.  People will not return.

What if you get an IM . "Sorry I am leaving for what ever reason and in RP I am gone as well. "  they told you basically that they are gone, there char is not missing its gone.

Demanding that the person that wants to leave RP his or her leave or he is missing and still a part of the sim is just lame.

I agree with Freya: You seems to see people that left your sim as traitors and want to punish them when or if they ever visit you. that is very mixing OOC with IC.
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bunni Maven
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nom nom nom


« 15. June 2012, 15:48:23 »
To make it clear: I cannot pull them back if they want to leave,but they can inform me Icly and ask for permission to leave as some people did..that is fine.. But to leave OOCly without a word is not very polite. IMs is not roleplay afaik, so if i get an IM "I will leave and good bye" that did not happen.


Actually this has happened to me.  When i left olni for Treve i did it for ooc reason.  Olni had almost no roleplay, what was there was not very gorean, and it just ...wasnt what i was looking for.  I didnt say a word when i left, i didnt feel i had to.  I was having a blast in Treve and for me as a player I felt it was my choice and what was best for me.  I didnt need or value anyone elses input on the matter.  I hardly think anyone noticed my absense.  IE there was no massive search party.  But that shows it should kind go both ways yeah?  Why should a citizen/player feel obligated to provide a departure 'reason' when a departure wouldnt be notice by the other players anyways.  You kinda need to have the feeling on both ends.  

I of course was killed as a traitor XD but hey.....at least they got some rp out of it yeah? Grin

I don't know...sure maybe as a common courtsey you should say something, but eh...maybe as a common courtsey they should care enough to look for you?  Idk i see it as a two way street.  I typically do what i feel is in my best interest, not so much what is expected.  However, i would also take any ic consequences my ooc choice may have caused me to have to face.  Like the above mentioned death Cheesy
« Last Edit: 15. June 2012, 15:50:01 by bunni Maven » Logged

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Yuroki Uriza
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« 15. June 2012, 16:04:03 »
I agree with Freya: You seems to see people that left your sim as traitors and want to punish them when or if they ever visit you. that is very mixing OOC with IC.
Sorry, that is bullshit. If people do not make roleplay to leave their homestone they are still citizens or missing or dead in character. That is not godmodding.
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Frang01
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« 15. June 2012, 16:44:14 »
I agree with Freya: You seems to see people that left your sim as traitors and want to punish them when or if they ever visit you. that is very mixing OOC with IC.
Sorry, that is bullshit. If people do not make roleplay to leave their homestone they are still citizens or missing or dead in character. That is not godmodding.

I have to agree with Yuroki on this one. People are free to come and go as they wish. That’s a given. Just as sim owners are free to boot people from the sim for not being active enough. But it takes hardly no time and minimal effort to create some reasonable storyline to send out explaining the sudden disappearance of a character/family that was a member of the village, town, city, camp, etc.. Hell just have someone claim to witness a large beast dragging the person or family off into the night only to show up in another village, town, city, camp, etc.. after being missing for some period of time. But be careful, that might accidently add depth and role play to your character as people begin to wonder if you’re a Kurii agent.

But whatever the motivation is for leaving a sim, at least give the other role players something of a storyline for your sudden disappearance. You're leaving might actually stimulate some new RP on the sim for a brief period.
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